Scanline sync reddit Of course syncing your frame output to your monitor will give a slightly smoother feeling but you'll still get the constant fps drops but with Vsync it'll drop even lower than when everything is uncapped, at least on my system. I should of checked Reddit first instead of searching the web. Therefore, when Scanline Sync is on, the more I have a GPU power reserve, the less input lag will be (which is similar to the additional number of frames with No Sync). If you use 1, for the first scanline, the GPU will most probably sync 30 to 80 scanlines later than that. It works great but I would like something like my scanline This is when Scanline Sync comes into play. Scanline sync locks your game's FPS near perfectly to your monitor's refresh rate while also preventing any Screen Tearing but it does have a downside. A Here are the most important links that I found where Scanline Sync is explained i depth. r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken esports scene. In this case, Scanline Sync’s job is already being done by the monitor (and compatible GPU), so it’s unneeded. In fact I prefer the primitive scanline filters to full-blown CRT shaders these days, if only because the CRT shaders have grown so anal retentive that they've become an academic exercise in who can implement the most bought a 32 inch smart g6 this week started to get this issue as well. I tried to find infos about Scanline sync and if it introduces any form of input lag, but I couldn't really find anything. But this only works when your gpu usage is not above 60% or so. Like really hot. Mostly they were quite subtle compared with what you see now on a PVM. Turn of Vsync Use Scanline Sync in Riva below Framerate Limit and se it on -50 -70 or -90 some of those value and dont limit fps in the sam time just use Scanline with these value. Or check it out in the app stores TOPICS. But some games can push 200-300 fps, and some can barley push 50-60fps with 99% gpu usage. You need Riva tuner statistics another advantage of scanline sync is you can use it together with blur reduction for extreme smoothness + sharpness and no motion blur, basically looks like vsync on but with very very low input lag, same as no vsync Get the Reddit app Scan this QR code to download the app now. I have already tried this function and set the Scanline Some newer low-lag vsync methods from 3rd party software are Scanline Sync in RTSS and Latent Sync in Special K. If you want a low lag version of V-sync look into Scanline sync, you have to apply the S-sync on a per game basis. Adaptive Synce ( A-Sync) can adjust the delivered frame rate to match monitor and content. Never tested on an Nvidia GPU but no tearing issue with either an r9 390, RX 580 or 5700XT and all I donis lick my framerate to below my freesync monitor's refresh rate (works just the same with Gsync). If your monitor doesn't have gsync/freesync, you can use RTSS with Scanline Sync for the similar effect - no tearing + low input lag and you can lock it to your refresh rate or double of refresh rate (120fps on 60hz). From my understanding, it basically just pushes all the tearing to the outer bounds of the frames where you won’t see it (typically Scanline Sync will focus the tearing into one single location, generating a lingering tearline, whose location can be controlled very precisely. This is the largest and most active CS sub on Reddit. g. I’m referring to the scanlines that always appear over certain colors, primarily blue and orange. I checked my NVIDIA and in-game settings over and over, re-installed brand new drivers, nothing has helped. Let's write the value "-30". But actually it is a bit wierd on my computer because it behaves different that everythin I have seen so far. Edit: I managed to fix 95% of the tearing by using RTSS and turning on scanline sync Archived post. however, if you've got the resolution increased like you do, it means you have that many more (and that much tinier Anyway, click on Global and leave the framerate limit at 0, but change the scanline sync to -500 if you're on a 1080p 120hz display. im using display port (so maybe might go away if i use Scanline Sync enabled @ 1020 and Vsync in-game disabled: I get visible tearing but no input lag. Of course it is a manual process but it fixes the input lag issue. here's a guide on BlurBusters. Scan this QR code to download the app now Frame tearing can impair the perception of visual information. Over the past year, I have had two (2) ViewSonic XG2431 monitors consecutively develop irreparable defects within This is not the RTSS Scanline sync thread, that question belongs in another thread, and the same RTSS Scanline Sync problems happens on all other monitors (it's a very advanced utility). The Reddit home for PlayStation 5 - your hub PS5 news and discussion. RTSS's new Scanline Sync x/2 works about as good, if not better, than Nvidia's built-in half-vsync. The reason it's superior to Nvidia's half-vsync is because of its super low input lag. recommended setting is around -30 which would This is the largest and most active CS sub on Reddit. I found this issue in two ways. Smooth even though it's a tiny bit less smooth than V-sync (my suspicion is backed up by checking the frame-times) Dear G7 owners, i call thee to help me test something. You might also wanna look up Scanline Sync and MSI Afterburner since it should allow you to force the line that tears offscreen. If I turn on G-sync I dont get it but I feel like I shouldn't need to turn it on for every game I play. I haven't used Afterburner in a while so I have no idea if Scanline Sync is still being worked on. RTSS Scanline Sync has a number of limitations that we believe have limited its appeal and adoption, none the least of which RTSS is a closed source product that cannot be studied, improved or integrated directly into other Best solution to avoid screen tearing is using RTSS Scanline sync. If not any of these are posible then you can use RTSS' scanline sync function, again assuming this program is available on linux, which should be. Again, THANK YOU SO MUCH~ If you dont use Gsync, fast sync is an alternative to v-sync with minimal input lag increases. Scanline sync: A really smart way to fix screen tearing without using V-Sync, you need GPU performance headroom (under 75% GPU usage for DX11 and 45% for DX9/DX12/Vulkan) to make it work. Come and join us today! • Set the Scanline sync value to your vertical resolution minus 50-150 (such as 1020 for a 1080p display) EDIT: Try some other values. S-Sync X/2 in "standard" mode, with value which I had to find to hide tearline, VSync OFF, without framelimiter. If framerate is lower than refresh rate, no input lag and no tearing but loss of smoothness. 60hz, no scanlines. I've just discovered the scanline sync tool in RTSS. Vsync with a framerate cap both done in the driver are the "safest". Or even better, use a 3rd party method like Latent Sync in Special K and Scanline Sync in RTSS Scanlines: you'll see them at 480p but there's not a lot of games I'd want to play at 480p. 3. It changes depending on your current resolution. If i set the scanline sync to 0 the fps goes to 120 but the tearing is very present. Just started playing a week ago, and I'm curious if I'm allowed to use Rivetuner's Scanline sync - it's own alternative vsync without much input lag. I understood very little from this even tho i spend hours testing. I already tried it all. with massive input delay yeah no thanks. In normal mode, it syncs against time; if you enter "60", that means it syncs each frame to an interval of 1000/60 milliseconds (16. New. Scanline Sync /2 works really well, when the target game accepts it, you get no tearing and no extra inputlag (Normal VSYNC 30FPS input lag is horrible, makes everything unplayable), and the frametimes are smooth. Or check it out in the app stores consistent, frametimes, and have some form of sync on. Advanced scanline sync settings you may find on guru3d forums, but most likely what I wrote will be enough. You can do better with scanline sync from RTSS but it needs a good amount of spare GPU power to work properly. I do remember scanlines as I grew up playing games on early computer monitors which were much sharper. What I've been doing for the most part before this was: To configure the program, all you need to do is change the "Scanline sync" value from 0 to something, I set it at -100. I’ve heard a few rumours going around recently that the Right now my solution is when I enter an area where Vsync causes this issue to happen, I just disable it, and use RTSS Scanline sync to push the screen tearing to the edge my my screen. Frame pacing issues can make even 30fps on 30hz look like trash. It requires a 30%~ performance overhead. • Make sure no type of v-sync or G/FreeSync is turned on in game or in the NV Control Panel/AMD's CP As mentioned, scanline sync could help, although the tearing will still be there, but hopefully less noticeable. When I was using it with my TV a few the only method I know to have 30 smooth fps as on console without gsync or freesync is to activate vsync 1/2 on nvidia profile inspector but sometimes it doesn't work and you have to restart the pc, it also increases the input lag I use scanline sync only in single-player shooters (as long as GPU usage stays below 80%) and v-sync with fps capped at 59. I also run a few benchmarks while playing and fps looks solid good avg/1%/0. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. Another thing that never is mentioned; this panel gets hot. So I don't know what you're getting at 50-60fps. Scanline Sync can give you glassfloor frametimes in certain games . G-sync can achieve it faster, as it relies con hardware altought , expensive. But it is costly on the GPU so depending on how much GPU power you have available when in-game, it may not work well and you'll Dropping the refresh rate from 165 Hz down to 120 Hz gives the panel a little more time to transition before the backlight is pulsed, so there is less strobe crosstalk over the full screen. If you dont use gsync and want to set up some complicated shit, RTSS has scanline sync which is just as good and significantly lower latency. With Scanline Sync then you lock the tearing "line" and move it outside the visible display (i. Please read the article. E. 0 for framerate limit, because it is in sync with GPU. I get extreme stutters. Share Sort by: Best. You should notice a little more smoothness at 30Fps. 120 Hz ELMB works great for games where I Struggle with what? Vsync doesn't fix the frametime spikes. Other use case is enhanced sync/fast sync. View community ranking In the Top 1% of largest communities on Reddit. For people that has scanlines on their G7/G9/Neo G9 and having difficulties to reach basic Samsung monitor support in their country, I was able to reach the Samsung HQ and got their answer: "Scanlines are because of the limitations i tried every single way to fix this issue starting from stress testing every single component of my pc to reinstalling windows and a lot of other things, the only solution i found to fix the issue is using scanline sync from rtss. G-Sync + VSync + a framerate cap at -3 your max hz ensures that there's no tearing while having VSync OFF type lag. Though it's not always perfect either In short. My question is I read I don't need to/should not set a framerate limit in Rivatuner if I utilize this feature - disable V-Sync and keep the framerate limit to 0 / disabled in RTSS and in your games because S-Sync is automatic and doesn't need a manual limit - set scanline sync to -30 (for example, you may need to specify an other value) which will lock the tearing line into the upper void of your screen (top of the screen -30 scan lines) Now today I found out about Rivatuners Scanline sync, it's a software bound tool which let's you adjust where the tearline appears. With vsync on I get no tearing but I get micro stutters. Initially the scanlines were flickering, but that was fixed once I enabled composite sync in the ini file. People can downvote me as much as I want but vsync is and will be cancer as long as you don't have an adaptive sync display. Now all you have to do is to limit your Gaming and Technology is my favorites. Combining with user configurable scanline wait timeout, those settings provide experienced users low input lag adaptive VSync or FastSync V-Sync On, RTSS set to your refresh rate: Not good. If I'm correct, this technique injects into the exe file, that's why I'm asking. 2. It’s basically a superior form of syncing for non adaptive sync (Freesync/Gsync) monitors. Hi all, I'm wondering about a few things within RTSS 7. So I've read that enabling Scanline Sync should fix this problem because it is like a better "G-SYNC" option. So if you wanna use it at 144 FPS then your game needs to already be running at like 180+ FPS at all times. Only 640-pixel wide games like The According to A workaround is to use scanline sync instead of vsync. Or check it out in the app stores Supposedly that will mitigate scanline on the LED wall when captured by cameras for livestreaming. The way scanline sync works, it needs about 30% GPU headroom to actually remove tearing. G-SYNC + V-SYNC “Off” disables the G-SYNC module’s ability to compensate for sudden frametime variances, meaning, instead of aligning the next frame scan to the next scanout (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen), G-SYNC + V-SYNC “Off” will opt to start the next frame Get the Reddit app Scan this QR code to download the app now. 99 in other games that have bad v-sync implementation resulting in frame pacing issues. It doesn't matter what value I set or what syncflush value I use (0, 1, 2) it does this in every game. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. Also I find it a bit strange that you cannot get 60Hz custom resolution, not sure if you've tried different timings (I used to use CRU), but it could maybe help with the artifacts. bought from amazon UK and still have the box. this works perfectly if you're playing at the console's native resolution. The official home of Rocket League on Reddit! Join the community for Rocket League news, discussion, highlights, memes, and more! Members Online. Disable both G-Sync and and VRR Control and retest for scanlines. To obtain the Scanline Sync number, you subtract the calibrated "Sync line 0" number from the "Sync total". RTSS Scanline Sync . If anyone tried it let me know what you had in the comments , hope its help some of you. Its going to cap your fps into your screen refresh rate without screen tearing and it will look smooth as hell. 0 new "S-Sync" (Scanline Sync) is a GAME CHANGER for people with regular monitors (aka non VRR and <120Hz). But you can also use RTSS scanline sync to move the tear line (the maximum FPS if you do this is your monitors refresh rate. Why didnt I discover this So I've started looking at and messing around with Rivatuner recently after gaining an interest into a smoother gaming experience but it's all abit overwhelming, especially the scanline sync stuff. But for esports or any game where precise input is required, you're better off I have the same problem. Scanline Sync will prevent VSYNC from pre-rendering too many frames and alleviate its effect on input lag. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to i read about the new Hybrid Scanline Sync Feature from the new RTSS 7. There is something said about to use limiter + Scanline Sync. When you change the value from 0, the program starts working and it locks your FPS (don't need to change In short: I set the scanline sync value to somewhere that makes the "tear" appear somewhere else on the screen, I tested this with a game that had obvious tearing with vsync off (both in game and in nvidia settings) until it was gone. -Set the 120Hz or faster Refresh Rate in ALL GAMES, NO EXCEPTION. I have a 2070 Super, Ryzen 5 3600, and 16GB 3600MHz RAM. Wondering if anyone mentioned this before or knows more about this issue? Framerate cap type of sync produces tearing here (which is fine and to be expected in most games, just saying). but I cap in through RTSS and its own sync option (scanline sync) which basically works by capping your fps to 60 and in reutrn it removes screen tearing achieving the feeling that your playing with vsync on but without the added input delay. 240hz, very obvious scanlines 120hz is the best option to reduce them down to barely noticeable but any game that has orange/grey/blue colours will show them quite badly above 120hz. Thank you for the help! This thread is archived i tried RTSS scanline sync. I'm not sure how different the value should be if you're on a different resolution or even refresh rate, but try -500 as a base. If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. I don't bother with either and just use this option As far as I know it should work with both AMD and Nvidia cards and any monitor at any refresh rate. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. I know it's one year after the post but I had to say something. Then, on "Scanline Sync" click until "x/2" appears. Unlike G-SYNC + V-SYNC “Off,” G-SYNC + V-SYNC “On” allows the G-SYNC module to compensate for sudden frametime variances by adhering to the scanout, which ensures the affected frame scan will complete in the current scanout before the next frame scan and scanout begin. Search samsung fake VRR and youll find it. Now the tearing is definitely more Hello, I have my original XBOX hooked up to a trinitron vga monitor via sync on green. I'm getting decent frames still. The scanline you enter will not be the final scanline the GPU actually syncs against. I think the refresh rate your client said means FPS of the wall,I assume clients may want the camera FPS sync with LED Video Wall FPS. Reply reply You can also use RTSS "ScanLine Sync", but this is a bit more complex. So if normally you're getting ~80 fps, scanline sync helps you get 60fps, but without the tearing and lag. Some people will have played on larger late 90s/early 2000s TVs with prominent scanline gaps. Open comment sort options We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Stuttering 144hz monitor Scanline sync is a great probably best solution for games that can run at about 70-80 fps = 60 fps at 80% gpu usage. 227K subscribers in the diablo3 community. I use RTSS to cap the framerate at 120fps, and set the scanline sync at -30 but for some reason the game's fps caps at 60. Internet Culture (Viral) Amazing; Animals & Pets You need VSync for that, or you can reduce tearing with scanline control like Latent Sync and Scanline Sync. Enabling Gsync or Vsync doesn't seem to fix. 32" G7. If you use the last scanline, then the sync will actually happen at the top 30 to 80 scanlines of the next frame. But ok, stutters have nothing to do with it, neither do fps drops. The only combination as i mentioned is scanline sync paired with vsync. You didnt ask about the why in your post. Capping fps can also reduce tearing or at least move it closer to the top of the screen so it's less visible. When you have come to a conclusion that the tear line is outside the bound of or at the absolute edge of the height of your screen, look at the OSD and note down the numbers beside "Sync line 0" and "Sync total". The true This is how G-SYNC was originally intended to function. Consider joining r/PlayStation for your daily dose of Scanline sync is one of the world's lowest-lag "VSYNC ON" equivalent modes* *Caveat: When correctly configured Scanline sync is for people who want perfect "framerate = refreshrate" at the lowest input lag. Hi, Scanline sync is driving me insane right now. It allows you to have a limited FPS, without V-Sync, but control over where the tear line will be. I play on 1080p and my monitor supports G-sync (144Hz). V-Sync Off, RTSS Set to your Min Framerate (or if you don't mind the 1% lowest or something): Advantages: Almost no lag. I tried -1 and the fps gets capped at 60fps. 6. Please use our Discord server instead of supporting a company that acts Thanks for this! I have a 240Hz G-Sync monitor and your recommended settings (borderless, v-sync Off, G-Sync for windowed mode enabled) and there is noticeable input response improvement with my PS5 controller (using it You might be able to solve it with RTSS's scanline sync feature, but seriously, just use VSync. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! Came across this post looking for solutions for moving the tear line in Titanfall 2. My friend has an identical setup and he doesn't turn on G-sync and doesn't have the same issues. Scanline Sync enabled @ 1020 and Vsync in-game enabled: No tearing at any framerate, as long as frame rate is same as refresh rate it is smooth. In second and third scenario, when Vsync was OFF, no matter what value I put in Scanline Sync X/2, I had a screen tearing in about half the What is Scanline sync? Question Share Sort by: Best. I wouldnt use it on lower refresh rates tho. Try getting RTSS and setting up scanline sync. Come and join the -60Hz @ V-Sync Half Refresh-RTSS or GPU Driver 30fps cap Low Input Lag ?-60Hz @ Scanline Sync x/2-RTSS or GPU Driver 30fps cap Even Lower Input Lag and almost perfect framepacing ?-Get a 120Hz or faster Refresh Rate with VRR monitor due to LFC. 3. Discussion - disable V-Sync and keep the framerate limit to 0 / also, you can use this scanline sync together with strobing like ULMB or Lightboost, a technique that removes all motion blur and ghosting/artifacts/trails in high speed movements in games, can read about that a bit if you never tried it Switching to RivaTuner's Scanline Sync and setting it to -30 was transformative. Reply reply Top 4% Apparently most non g-sync gaming laptops with optimus cannot use Nvidia's built in v-sync. Get the Reddit app Scan this QR code to download the app now. It has way less lag as compared to vsync while pushing the tearing to the bottom edges of the screen such that it doesn't interfere with the gameplay. 60FPS is fine for me. No matter what i value i set ( i tried up to -5000) the screen tear doesnt seem to move up or down. Add a Comment. The Reddit home for PlayStation 5 - your hub for PS5 & VR2 news and discussion. Welcome to the unofficial VRoid Reddit community! Feel free to post questions, share your VRoid videos and creations, and In general use, sync is not a must. So scanline sync is just a different mode the RTSS limiter operates in. 02 up or down on frametime graph. I just want DLSS3 and V-sync, but they fail to provide it. scanline sync is essentially a frame limiter that doesn't use normal vsync, but lets you control where the tearline appears. I have same cpu + rtx 3080 and never dip below 165 (monitor refresh rate) and have a zero stutter experience. The number displayed after "Sync total", in the OSD, is related to the total number of "lines" your display has. RTSS 7. 0 new "S-Sync" (Scanline Sync) is a GAME CHANGER for people with regular monitors (aka non VRR and <120Hz)" (or more generally do the least amount on research on Scanline-Sync) you'll find a thread on the r/Nvidia subreddit that explains this more in depth (I can't link to it directly because of Rule #2). Hi! I am playing with V-Sync alternative by RivaTuner and capped my Fortnite FPS ingame to 240 due to recent findings of jump fatigue bug and everything else, but this has caused extremely noticeable lag (getting teleported around corners, falling through fresh builds and increased frequency of ghost shots). Thank u, u deserved a kiss. RTSS Scanline Sync: Dual-monitors and Turning Off . frametime fluctuations are minimal, +-0. So I put the Framerate Limiter on 0 and increased Download RIVA Tuner, add apex. Best. New comments cannot be posted and votes cannot be cast. So im running the panel without g-sync enabled, and Im getting occasional black flickerings. This doesn't add input lag or increase monitor response time because you're not using vsync, gsync, freesync. I've also wanted to experiment with enhanced sync, but it doesn't show up as an option in adrenaline. Scanline Sync is best used to compensate for the lack of FreeSync and G-Sync, but it comes with a catch, too: high GPU V-sync ON nvcp, OFF ingame G SYNC enabled Enable reflex or reflex boost This makes the game feel amazing, this setup is always worse for me in other shooters but on cs its feels better than uncapped. The results for me are Yes, you can do "1/2 s-sync", by clicking the "scanline sync" button until it says "scanline sync x/2". That is, exactly 2 pre-rendered frames. S-Sync X/2 in hybrid mode, with value "1", framelimiter set to 30, and Vsync ON via NVCP. Scanline Sync is the best when it works fine, depending on the game and mostly on the performance. I think we've beaten the gsync / freesync flicker horse to death, revived it and beat it to death again - yes, my 32" Odyssey G7 has sync flicker issues, on top of Gsync not really working Get the Reddit app Scan this QR code to download the app now. So by picking a negative number, you are picking a scanline off the screen to sync to, which hides tearing (1200 - nVidia sucks for giving no V-sync support in DLSS3 or a working workaround. NOTE; You may have to increase or decrease the "Scanline sync" value depending on the size of your monitor and resolution. After writing a 7-page document, I figured that it would better I maxed out the settings at 1080p in both games with my 1070+i7 7700k. The only thing that removes them is to reduce the refresh. my firmware version is currently 1444 and im on hte latest firmware. 1. There will always be a latency penalty, even a tiny one with G-Sync(no buffer swaps during scan = lower part of the screen will not be more recent than the top) but at 165hz with scanline sync I am I am using scanline-sync from RTSS app and the frames are jumpy. scanline sync simply allows you to put the tearing in a specific place, like the very top or bottom of the screen, so you dont notice it. Basically, perfect TestUFO-smooth stutter-free ULMB in their video games -- without the lag of using VSYNC ON. It works really well compared to leaving it off. Setting it 900 resulted in the tearline being in the ~87% bottom of the screen in Metro - easier to tolerate. But for combining Scanline Sync with Fast Sync / Enhanced Sync, it is okay if there's occasional framerate dips -- such as disk access -- e. Try AMD Enhanced Sync or Nvidia Fast Sync cuz they're supposed to minimize latency. Those technologies are more than just VRR. However if the framerate drops to something below the It takes 30 to 80 scanlines for the GPU to actually sync. This is basically the GSYNC for people without the GSYNC displays. It's just insane how complicated this is on PC. The tearing line on my screen just does not go away no matter which number I choose. Both of these guys together give perfect frame pacing but its a hit or a miss. Internet Culture (Viral) I'm well versed in all the fixes for bad frame pacing - Special K, Rivatuner, scanline Hi all. Open comment sort options. Top. 1% and good frametimes. SyncScanline1=1 with total 1125 scanlines means that the frame is will be synchronized with the scanline 562(1125/2)+1=563 scanline and SyncScanline1=400 means that each frame will be synchronized with scanline 562(1125/2)+400=962 (which is located in the bottom part of screen if we use 1080p mode with 1125 scanlines total). Please use our Discord server instead of supporting a company that acts against its users and I usually play with Vsync Off because I dont like input laag that Vsync is causing and limiting My FPS to 60 with 60HZ Monitor I was having stutters but no tearing on DirectX11 so I started using Scanline Sync in RTSS to get rid of that stutters, and today I switched to Vulkan and it looks like I have tearing when limiting FPS to 60 on RTSS This new mode in Special K is very similar to "scanline sync" in RTSS, except it controls the render thread to reduce latency even more. ) Note: Reddit is dying due to terrible leadership from CEO /u/spez. Please use our Discord server instead of supporting a Set Scanline Sync to -500 Turn on INGAME Vsync Enjoy no tearing and low ms! I currently have 13-15ms and had previously 75-80ms!! The number I provided for scanline sync, might not work for you, so fiddle around with other numbers! Also use nvidia overlay to see changes in latency ms so you can keep track on any changes! You can try RTSS Scanline sync. Scanline-sync is nice, but I’d rather not use it. If you limit to potato frames you can use scanline sync to move the tearline out of the displays view. If you click on scanline sync itself, you'll see it changing to stuff like x2, and x/2. e. With this value you can adjust tear line until you not see her. I refuse to aim for 144FPS with G-sync, cause this is freaking too much for me and my electricity bill. ) In scanline sync mode, it syncs against a target position on the display; if you enter "1", it will try and sync against the first row of If you don't have a gsync/freesync monitor you could try different vsync options located in the video settings in apex legends OR in your gpu software (enhanced sync/fast sync). For PC questions/assistance. You set vsync off with no frame limit. Members Online • If you want to use vsync's effect with little input lag, try RTSS's scanline sync tech. Controversial. A_Person77778 The unofficial but officially recognized Reddit community discussing the latest LinusTechTips, TechQuickie and other LinusMediaGroup content. Consider joining r/PlayStation for your daily dose of memes, screenshots, and other casual discussion. This is off the screen. It shouldn't be thid complicated. At 1080p you might actually have 1200p scanlines. 7. Disable v_sync and other frame limit and try to set scanline sync to -50 or -60 in RivaTuner Statistics Server then you will have zero display lag and generally no frame tearing. Make sure gsync/freesync and vsync are disabled. So, you can set the tear to be at the top or bottom of the screen, and have the benefits of no V-sync (minus the FPS restriction, which is going to be the same as your monitors refresh rate), but not have to worry about visual tearing being as noticable. Create Hz to meet 0. Since Reddit is bad for long posts with images and links and my post was instantly removed, UNLESS you use either vsync or other form of syncing method, (i'm using scanline sync with RTSS since it adds none or extremely small amounts of input delay) your findings on using epic textures to improve frametime is interesting however, will have Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. GPU usage below 20%. There is some lag, which differs between GPUs, games and drivers. I am connecting using display port directly from my GPU to my 144Hz G-Sync enabled monitor, however, with V-Sync enabled my FPS is locked at 60. why is it so complicated to get frames to run perfectly in sync with static refresh rate. In order to find your v-sync tear position go to "Setup" in the bottom left of RivaTuner and find "FCAT Properties" and set it to Enabled. Freesync/Gsync This is the largest and most active CS sub on Reddit. Also, if I run Apex for example without FPS limit, the monitor looks like it is dropping frames like crazy, very unsmooth experience, but no review mentions it. No free lunches here. Why I suggest this- because after disabling sync on my G7, I do not get scanlines on most patterns at lower refresh rate, but have not tested exhaustively. Screen tearing has been an issue for me for a long time. There are couple handy guides on how to set up for a particular game as it can be a bit obscure-ish. Internet Culture (Viral) Amazing; Animals & Pets Donno, the idea behind scanline sync is to be able to "move" the tearline, so the idea is that you'd move the tear line just behind the screen, which would give you a tear CPU - AMD 5600 RAM - DDR4 3600 32GB GPU - RTX 3060 12GB MB - ASUS b550m OS - Current Win11 23H2 but occurs on Win10 Monitor - AOC 27G2 144hz gsync supported *I also got a OMEN w120tx (75hz gsync)laptop w/ same issue. Additionally, you can delay the game's render thread by a fraction of the frame rate to reduce input RTSS Scanline Sync. . 0 Update but really i dont know how to use it. tldr; I bought two (2) ViewSonic XG2431 from Amazon and both monitors failed in the exact same way within a few months. It looks like you have V-sync with no input lag since the tear is at the very top. 4. Exit NOTE: I am NOT referring to the scanlines that appear when visiting a particular ASUS site. Tekken is a 3D fighting game first released in 1994, with Tekken 8 being the latest instalment. 2 Editing the game's profile to enable Scanline Sync. You find a multiple of the frame rate to set a better refresh rate. With no vsync and with scanline sync on, IN THE RANGE ITS PERFECT, BUT IN REAL MAPS LIKE YOU SAID, ITS HORRID. measure your game to get its 0. And if you're playing low-res games that were originally 240p, it's very important to remember that scanlines only make Was discovered by a guy with an oscillator and other tools, he posted here on reddit not too long ago. No need for it with scanline. Then when I leave that area I just re-enable vsync Posted by u/[Deleted Account] - 2 votes and no comments Not liking how the scanlines options are handled on MiSTer (impact both HDMI and analog output, and set per core so they can't be globally enabled/disabled via an alt ini file), I purchased the Mcbazel scanline generator from Amazon. This will cap your FPS to half your refresh rate. Positive numbers directly indicate a scanline, negative numbers indicate a scanline in relation the last scanline. 0: If not, I want to know how to turn off/on the Scanline Sync in a specific game's . 1% worst frametime. I did however read a post on Nvidia forums saying it didn't work so well on 144hz monitors [the scanline feature] but I have my doubts. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. Give it a try. It moves the tear line as advertized but when the gpu utilization goes above 80% ( which it tends to do most of time when playing mw/warzone) the game stutters a lot it's also unplayable. My Setup: Rtx 2080 Ti Samsung QLED 50 inch 4K tv V-Synv off in control panel and in all games I highly recommend Rivatuner for Scanline Sync too: reduced latency VS traditional vsync and reduced tearing for 3d action games as well, as you can push tearing mostly/completely off screen but you have to run the game at your refresh rate consistently - as Your GPU renders more scanlines than the actual height in your resolution for timing purposes. it's basically like V-sync but with extra jitters and all. To use Scanline sync, enter a line number where the tear should happen. a 1080p monitor has a few more lines than 1080, like 1125 (you only see 1080, the rest are hidden along the Get the Reddit app Scan this QR code to download the app now. Arcade machines sometimes had scanline gaps if the CRT was well adjusted. With a scanline index of 1 (or exactly at the start of your display's VBI), just as frame 1 begins being displayed, the CPU will start rendering frame 3. Internet Culture (Viral) Amazing; Animals & Pets Try disabling vsync and using an external vsync like with Special K (presentation inteveral Introduction In 2018, RTSS added a new framerate limiter mode called Scanline Sync to steer the tearline off-screen while VSYNC is off. When asking a question or stating a problem, please add as much detail as possible. Or check it out in the app stores allowing you to synchronize framerate to up to two independent scanline indices per refresh interval. most scanline filters take the output image, no matter what the resolution, and work their magic to draw scanlines between each output line. It would be interesting to see disclaimer: this is not a solution, just an explanation. Just put "1" in the value box, enable in game vsync, and you're done. Members Online. The "x*2" setting will do the "What Scanline sync is supposed to do is cap your framerate at your monitor's refresh rate while giving you control over where the tearline will appear with V-sync disabled. What this does is I was asked, in the "Control PC performance thread", to do a write-up on how to use RTSS's Scanline Sync function. The unofficial but officially recognized Reddit community discussing the latest LinusTechTips, TechQuickie and other Hello! i have a gtx 1650 1080p laptop, i'm trying to use scanline sync on call of duty modern warfare. With vsync off, I get no micro stutters but screen tearing. Members Online • Nord5555 For now as I am still unable to upgrade my pc I'll just have to use RTSS with untrusted mode to make RTSS Scanline sync work which limits the I've been using RivaTuner's scanline sync in Escape from Tarkov and it has worked really well. It's the best option, just takes a bit to setup and requires perfect frame pacing. I was literally looking for a solutions for the past two days. 1% worst frametime 3. Note: Reddit is dying due to terrible leadership from CEO /u/spez. I have a 240hz monitor, so I've been using Scanline You can try using RTSS Scanline Sync to push the tearing offscreen. If it's 1/120sec (8ms), then use 120Hz instead of 180Hz 2. Put it at a value of -20 or -30 (play around between -10 and -50) and your screen tearing will disappear. you're able to sustain full framerate matching refresh rate 90%+ to 95%+ of the time, If you google "RTSS 7. In-game, turn off V-Sync. Gaming yep i just tried rtss scanline sync again and im surprised it removes almost all of the screen tear like only experience the tear 3 times every 1 match now only downside is added input lag but thanks to nvidia ultra I do know about scanline sync, its a good option, I just wanted to know if there's any difference between 60 and 120 in those specific scenarios, I haven't seen any input lag/smoothness testing Reply reply The number you enter represents the scanline you want to sync against. Normally it was said to use Scanlinr Sync with Vsync set to off, but thats not working good for every game. If the fps is automatically capping below your hz, For me personally using it (scanline sync) on 144hz, there really isnt much of a difference compared to uncapped. Even though, my fps is hovering between 30-40, it feels like 60 fps. This is the subreddit community for Diablo 3 and its expansion, developed by Blizzard. You want it off the screen, so enter something like -20. From my understanding, it basically just pushes all the tearing to the outer bounds of the frames where you won’t see it (typically I never used Scanline Sync and never had an issue. The result? My TV's performance now mirrors my Freesync monitor: no tearing, capped at 60 FPS, consistent It’s basically a superior form of syncing for non adaptive sync (Freesync/Gsync) monitors. Old. RTSS Scanline Sync Problem My problem is that when I try to use scanline sync at x/2 my sync start value is moving down constantly. Scanlines absolutely still a problem. In anticipation for the also fixed refresh oled model, a good low latency, tear-free experience would be dream Note: Reddit is dying due to terrible leadership from CEO /u/spez. And lastly you can just activate After that go to scanline sync and put it to -30 . Q&A. EXE launch. Posted by u/EZYCYKA - 4 votes and no comments Run 1440p resolution to stress the gpu more (will give you better image quality on top) and Install afterburner + rivatuner and set scanline sync to -30. exe, mark it, click setup -enable FCAT 2 bars in setup (to see where tearing is on the screen when you're testing this on the firing range with G-sync or not). Have tried it myself on a 60Hz panel before, it takes some time to calibrate but it's great, feels like lagless Vsync On. idk what mid sync is, doesn't seem the same from the name. pzlzvboxapjujhmkbytublkexubyllhbzicnsjzptvlyvvepq