Satisfactory turbo fuel generator. I have 100 compacted coal/min NOW.
Satisfactory turbo fuel generator It's mostly about the lowest Pipe/Pipe Junction/Pump, but also all 4 of them. Shuts down if fuel requirements are not met. The nearest oil would be the normal/double impure landlocked Consumes Fuel to generate electricity for the power grid. r/SatisfactoryGame A chip A close button. So 4. See With 17GW turbo fuel power, your amount of fuel generators (about 110 instead of 150) is not that much less. This site has a theoretical gross capacity of 4 x 81 x 250MW fuel generators (using 4500MW of that to run itself), and can be expanded if Turbo blend gives you a 4:3 ratio of turbo fuel made to crude oil used if you go with the HOR alternate recipe whereas the compacted coal turbo fuel results in a 2:3 ratio. Foundations, power pole, and exterior input pipe not included. Input: Fuel 480; or ; Turbo Fuel 180; Output: Power 6000 MW; Size: 4x4 foundations; Boring with huge size of Fuel Generators power plants? So this BP is for you. But that does not mean that 2 Today in Satisfactory we setup overdriven fuel power generators in our Update 6 starter base!If you enjoyed, please don't forget to LIKE 👍 and SUBSCRIBE! 🔔 r/SatisfactoryGame A chip A close button. 2 pipes and a third with 400 m3/min. Needs 3600 oil, 2400 sulfur and some water. Get app Get the so I'd probably need to steal the pure coal node from my iron production temporarily until the turbo fuel it online. This has far less restrictive rules about content than That means not having every refinery linked to every fuel generator that you have. Using the Turbo Blend Fuel and Diluted Fuel recipes: This makes Turbofuel 1. BOTTOM LINE: It is far better to use Heavy Oil Residue (HOR) to make Turbo Fuel to power Fuel Generators than use HOR to make Petroleum Coke to fuel Coal Generators. Pages that were created prior to March 2023 are from the Fandom Satisfactory Wiki. Without alts, that would need 900 oil/m, so i suppose you're going heavy oil residue, too. I figured the old ones put out 150 MW's divided by 3 is 50. Remove when done. With each Fuel generator taking 12 fuel / m, that equals out to 400 Fuel Generators needed. Plus all the power used to make compact coal and to convert the fuel into turbo How so? At 250% overclock, the power production and resource consumption is 2x a single generator at 100%. I have 100 compacted coal/min NOW. Item. Fuel input 661. Background: I am setting up a Turbo Fuel Factory on an Oil Rig out in Western Waters. 2. All Turbofuel recipes require Tier 5 - Oil Processing to be researched, directly or indirectly. Get I'm not sure what the theoretical max is for turbo fuel, but nuclear is 1,185,000MW using all three nodes (using all alternates). 8 HOR per) at the expense of being slightly less efficient with the Compacted Coal (1 Compacted Coal per Turbofuel vs. Then you just need to unpackage it, and ssend the Plenty of room for fuel generators once you pave the lake in the blue crater. Requires coal and sulfur to make compacted coal in significant quantities. Overclocking generators is really only about saving space. 6 Residual: 2. 2. So to get that much out of coal generators, you need double 315 Turbo << ~400 Heavy Oil + 315 Compacted Coal << ~300 Oil Im using two alternate recipes. Reply reply Satisfactory In Minecraft: Satisfactory helper to calculate your production needs. At 100% Packaged Turbofuel can be used as Vehicle fuel and in the Jetpack. 66 MW). Turbo Fuel is more or less just better than Fuel in almost all cases however it comes with the substantial downside of requiring SULFUR to create. 77 generators(=26666. Construct the Fuel Generator: Place it on your foundation. Energy. 5 Turbofuel compared to 15 normal fuel. Source I just set up exactly 100mw turbo fuel for fun? Currently working on putting it in a building. Bring in some extra oil and make diluted fuel. Just documenting a build in case someone wants to skip the planning part (and in case I lose my notes). Build version 249,836 Fuel-Powered Generator 21 Fuel Generator Power Factory Build. MAM Sulfur Research - Turbofuel. 66 Sulfur. 5. Input: 480 Fuel (not recommended, Pipeline Mk2 needed) 180 Turbo Fuel (not overclock safe, Pipeline Mk2 needed) 100 Rocket Fuel (overclock safe) 72 Ionized Fuel (overclock safe) Output: 6000MW; Takes a few minutes to start up. The default Turbofuel recipe is unlocked in MAM Sulfur Research. 9. 570. It is used in a small number of alt recipes, particularly most versions of Turbofuel, or can be burned in a Coal Generator. 24 Fuel Generator Tower. Can't seem to make it stable above 101 generators. Here is the numbers:1200 Crude Oil p/min -> 1600 Heavy Oil ResidueThat will need 40 Refinery'sThen I am taking that Heavy Oil Residue mixing it with Water for the Diluted Fuel recipie. turbo fuel certainly is a huge investment in terms of ressources and power and to really have a The diluted fuel alt only requires heavy oil residue and packed water, not fuel. Depending on your current progression, the priority of fuel changes. E. It includes 24 Fuel Generators, connected together with two input pipes. Satisfactory is 50% off on steam right now There is an absurd amount of maths required (or it seems so at least lol) to figure out how I should use the nodes in terms of whether to only use the refineries to create plastic and rubber and then convert all the heavy oil residue back to fuel purely to create turbo fuel (since I've heard it's more efficient) or to directly use some of the So 30 TF per minute feeds 4 fuel gens. First one produces Oil to Heavy oil directly with polymer as its second product (creates tons of heavy oil) and the second produces turbo from heavy oil (instead of fuel) and the compacted coal (takes more compacted coal but yields much more A better solution than straight fuel, however, is to get the alternates for Heavy Oil Residue and Diluted Packaged Fuel. Building the Generator . Each machine runs at a slightly higher clock You need to underclock: 1 Fuel-Powered Generator at 20%. Less than 10% of the energy output is wasted (on View the Satisfactory Wiki information about Turbo Fuel vs Fuel Efficiency. Overclocking a extractor to 300 on a pure node. I made a nice fuel generator setup. Output should be 487. 6 Diluted: 4 Now we ponder Turbo fuel, each turbo fuel adds +1 refining step and a compacted coal step. All Discussions You may or not be aware but a fuel generator uses 4. This is the way Satisfactory was before the new experimental build. 22 Fuel Generators (7. 667 turbo fuel. 67 m 3 /min of Turbofuel using the Turbo Blend Fuel alternate recipe. No. 1. so its much more effective, for not that much more of a process assuming you can get compacted coal in the area. 1: connected power to door, centered a pipeline junction. Diluted Fuel pairs with the Heavy Oil Residue alternate recipe. You can choose input, either Fuel 480 m3/min, or Turbo Fuel 180 m3/min Turbo heavy fuel is just bad and should probably never be used. Connect Fuel Lines: Run pipelines from your fuel source, such as a refinery or oil extractor, directly to the Fuel Generator. Cars go further on less turbo fuel too, but batteries are the best imo Reply reply Linsel • To enhance your vehicles in Satisfactory, Turbo Fuel is the ultimate game-changer. 3_ generators, or 20,000MW. This time im going a tad bigger in scale. So with that 150 you can run almost 36 generators per blender. This setup provides 22 221 MW of I've been playing a new save. Items count 1,099 ; Categories UPDATE 8; Rating . You can max out two Mk. Using the original diluted fuel recipes with the packagers. So about ~20 heavy oil residue refineries 8. Each floor: 1200 turbo fuel feed 264 generators, using 900 oil, 600 sulfur and some A Subreddit for Satisfactory enthusiasts. Can be used as fuel for vehicles and the Jetpack. ; Tips. Turbofuel is an improved version of Fuel mixed with Compacted Coal. 5 / 3 = 1. Dropped my fuel input from 600 to 585. It has a liquid input port to automate fuel supply. I've only got the "heavy turbofuel" alt (not the regular fuel => turbo recipe), so I've got the turbofuel consuming the heavy oil residue from my rubber/plastic production. The first two will power 40 Fuel Generators at 100% each. It might be good to Assuming the best alt recipes, compared to regular fuel you can power 33% more fuel generators for the same oil, though with the addition of sulfur. 5/min instead of 12. In Crude Oil 27/mIn ; In Compacted Coal 12/m; Out Polymer Resin 13. But that is the same per MW. Packaged Turbofuel provides 2,000 MJ energy, improving your Tractor, Truck, and Jetpack. 17 Rocket Fuel p/m. Share Sort by: Best. buchanant. reference to fuel Gen using less " Regular " fuel it was reduced to 12 from 15 But I can not find any change noted for turbo fuel can anyone please give me a number for turbo fuel burn per min? A Subreddit for Satisfactory enthusiasts. • Empty Fluid Tank • Heat Sink • Cooling System • Fused Modular Frame • Turbo Motor • Thermal Pages that were created prior to March 2023 are from the Fandom Satisfactory Wiki. I mean, in theory that's true - To produce 800m3/min of turbo fuel with both, one and neither of the blender recipes (for turbo fuel and/or diluted fuel), and not accounting for the energy spent to extract crude, sulfur and coal, I came up with this: 800m3/min of turbofuel is roughly 26,666. 5m 3 /min). Booker T-Witt. You can use it without mod, but you won't be able to modify the blueprint. 1,600 m3/min of Fuel means 106. how do I get rid of it? The generators just stop with a message that says "No Power". Went through great lengths to get coal, sulfur, fuel and nitrogen gas to my blenders to make the alternate "Nitro Rocket Fuel" for 150 m/3 p/m. I am planning to chain together either 32 or 64 fuel generators off of two turbo fuel input lines that produce a total How To Turn 600 Oil into 40,000MW With Turbo Fuel in Satisfactory U8Read More BelowToday we're turning 600 Crude oil into 40,000MW of Turbo Fuel power in Sat most efficient with oil is still the diluted fuel to standard turbo fuel recipe. 5GW, plus something to deal with polymer. 3 left of fuel. 5 / min ANSWER. 60 Refineries (1800 MW) 48 Blenders (3600 MW) 40 Water Extractors (800 MW) Diluted Packaged Fuel: 4800/min. 5 turbofuel. 1 pipelines can handle 300 m³/min, and Mk. Refineries create fuel Maxing out the coal and sulfur node nets 18GW of turbo fuel power. 5 x 5 = 7. A fuel generator consumes 6 Turbofuel per minute to Firstly, from what I see compact coal, being 5 coal per, doesn't equal 5 coals worth of power (burn time). As it is a gas, it lacks head lift requirements. 140 Refineries (4200 MW) 160 Packagers (1600 MW) 40 Water Extractors (800 MW) Turbo Fuel: 4000/min. 5m³ Turbofuel 24 Fuel generators (6000MW) v1. Sink points. is the limiting factor for turbofuel so you can build up to 285000 MW of power as long as you are ok with building 1900 fuel generators and 1098 refineries plus Diluted Fuel blender x 6 (75MW x 6 = 450MW) Turbo Blend Fuel blender x 36 (75MW x 36 = 2700MW) Additional equipment: AWESOME Sink x 2 (30MW x 2 = 60MW) Various Polymer Product refineries x 16 (30 MW x 16 = 480MW) Train This set up took me hours to put together but its making 39,000 mw using only 1300m oil. So less generators need to be built. 36 blenders producing the diluted fuel and turbo fuel producing 1170m turbo fuel feeding 260 fuel generators. using the heavy oil residue, diluted fuel and turbo blend fuel recipes: * 180 oil -> 480 fuel -> 40 fuel generators * 180 oil + 120 sulfur -> 240 turbofuel -> 53. Has a Pipeline input port that allows the Fuel supply to be automated. I'm running into an unexpected problem. 33 fuel generators I'll use as a basis the most recent turbo fuel setup I built using 450 oil and 300 sulfur with the turbo fuel blender recipe. Added Rails for alignment help. Right now I've got 300 oil going to 8 plastic + 2 rubber, the HOR combines with the compacted coal to get enough turbofuel to run 21 fuel generators plus a bit (1. 5 turbo/min so this enough Satisfactory Tools; Codex; Buildings browser; Fuel-Powered Generator; Show advanced filters . The following shows different ways to produce 1 m3 of Fuel / second, or 60 m3/min: Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. Turbofuel has no other use other than as fuel for Fuel Generators, and Vehicles (Packaged Turbofuel), as well as for making Turbo Rifle Ammo. While it does not directly generate more power than regular Coal when burned, the burn time is more than doubled (from 4 seconds to 8. If you run down from the mainbuilding "Mainframe" you encounter the first big Turbo Fuel building. Two power shards and four Somersloops will get you 600 m/3 or almost 144 generators. 5 give or take gens but that doesn't add up with how people rave over how its so much more In my opinion, nuclear is better. 5GW. Satisfactory > General Discussions > Topic Details. most efficient with sulphur and coal is the new turbo blend fuel. Open comment sort options Related Satisfactory Sandbox Fuel is a fluid resource refined from Crude Oil used for power generation. Approx. It would also cost 2,220 oil. I did not set up 144 fuel generators and a rocket fuel plant just to tear it down. For my setup, I go Crude>alt heavy oil, heavy oil>fuel, fuel>turbo fuel. Feedback is always welcome! After finishing my Nuclear power set-up I went back and upgraded a small portion of my fuel generators from turbofuel to rocket fuel. Consumes Fuel to generate electricity for the power grid. There's no purge lever on the generators like there is on the pipes. 33_ Refineries (6400 MW) Fuel Generator consumption of Turbo Fuel . This will then need 32 Blenders and 26. 666667 After maximizing the Fuel creation with the Heavy Oil Residue alternate recipe and Diluted Packaged Fuel, I am able to generate 4800 Fuel/m. It is made in Packagers using Empty Canisters, where it can be also unpackaged, refunding the used Canisters. Packaged Turbofuel is unlocked alongside any Turbofuel recipe if Tier 5 - Alternative Fluid Transport is unlocked. The ratio for both fuels stays the same. update8 12 fuel for 150MW means 150/12 = 12,5 MW for one unit of fuel. 4 m 3 /min of Heavy Oil Residue, the Fuel, Petroleum Coke, and Sulfur into 666. Don't forget it makes some extra compacted coal by itself. I am using the heavy oil residue/heavy turbo fuel recipe that uses heavy oil residue and compacted coal as I don't have the diluted packaged fuel as an option yet. It's a damn loop. Enough for 108. Abbreviation. Get app Get the You can flush the pipes, but the generators may still have <1 m^3 of fuel in them once they burn down any remaining fuel. Caution: Always generates power at the set clock speed. 666 mw Using neither blender recipe required 3000mw to produce 800m3/min TF. Saves fluid travel time and sometimes too efficiency. Fuel generators only use 4. Diluted Fuel directly to the fuel generators: Produces 2666 fuel, 33325 MW if all of that is burned. #stinarchi #satisfactory Compacted Coal is an improved version of Coal made by combining it with Sulfur. There are THREE ways to make Turbofuel. 995 m3/min). 5/m; Out 440 MW; Each machine runs at a slightly higher clock speed to ensure stable operation, but the real consumption (and output) is the same as what is displayed externally The assets comes from Satisfactory or from websites 4800 turbo fuel feed 1056 generators (minor amount of angels share) giving 158,4 GW power plus 800 plastic. This has far less restrictive rules about content than the dev's Reddit for this game. The only reason to make Packaged Turbofuel is for transportation in Vehicles, most likely Trains. Turbo fuel generator / Blueprints / [SCIM] Satisfactory - Calculator | Gaming Tool/Wiki/Database to empower the players. g. It requires 666. Changelog. Turbo fuel is a new Turbo Fuel: Uses least oil for the most Turbofuel produced. In my save I have a turbo-fuel power plant with +100 fuel generators, and it gave me a lot of problems, especially the bug of mk2 pipes that do not transport maximum capacity. A single 300 node required 29 refineries and 50 fuel generators for that 7. I build the new stuff Rocket-Turbo-Fuel. Headlift is not a problem because the turbofuel is going This is my version of the turbo fuel power station (max overclocked) that produces a whopping 302k mw. It can be used to power Fuel Generators. Distribute the Turbofuel to 88. It's the same fuel:MW ratio, so nothing is lost, you just don't need to build as many generators. Word of warning, do not do more Fuel Generators than you have production capacity. Turbo Blend Fuel: Produces 1333 Turbofuel, producing 44433 MW if all that is burned. Sep 28, 2024 @ 5:13am Ionized Fuel takes too much to make. I have 10 water extractors for the diluted fuel 50 refineries that are producing the heavy oil residue and petroleum coke. Turbo Fuel: 22. A fuel generator burns 4. 666. View Fluids Transport By Train Information which shows why Packaged Fluids in Freight Cars might be better then To produce 1,368 fuel/min, it would take 37 refineries, each using 50 MW of power. I have purged the fuel from the pipes and half the generators have automatically accepted the new turbo fuel but the other half have 0. A Subreddit for Satisfactory enthusiasts. A pure node, non-overclocked should get you 6GW, minus the refinery wattage; overclocked to 300 would get you 7. what to do? Login Store Satisfactory > General Discussions > Topic Details. Turbo Fuel Power Plant Release Version 324 Turbofuel Generators arranged into 4 platforms with 3 towers of 27. i used my previous blueprint as a stepping stone when the first train update came out to create my massive power station that provides power for whole my map. If you are Tier 5 / Tier 6 you will use a Refinery along with the Default Recipe or Turbo Heavy Fuel Recipe unlocked in MAM Sulfur Research Tree, Node 4 and Node 5 (need both MAM Nodes 24 Fuel generators (6000MW) v1. Fuel. For example, 1 refinery powers 3 fuel generators on one pipe network. !!!!!USES ALTERNATE RECIPE: Turbo Heavy Fuel!!!!! For example, normally 1600 turbo fuel could power 355 fuel generators for 53,250 mw. 6667 generators, no more. /min 667 divided by 4,5 (fuel gens use 4,5 turbo fuel/min) = 148,22 fuel gens = 148 * 150w = 22200 watt But to be fair, 12 Fuel Generator Tower (undecorated) Requirements: Wall Outlet Mk2; Concrete; Door Wall; Metal Pillar; Input (choose): 240 Fuel; 90 Turbo Fuel; 50 Rocket Fuel; 36 Ionized Fuel; Feedback always welcome! Let me know if doesn't work. Made entirely of vanilla parts in Blueprint Designer Mk. Requires very little water. Though, that would require 525 slugs worth of power shards I think I remember Turbo Blend Fuel being the preferred way to go. At tier 8 with blenders available it's fairly simple to set up a huge fuel array. Turbo fuel generator ; Turbo fuel generator. If instead you overclocked them all, the same fuel would allow for 175ish fuel generators and generate 65,625 mw. Fuel Generators per Fuel Recipe (15 F per generator) Regular: 2. If you are Tier 5 / Tier 6 you will use a Refinery along with the Default Recipe or Turbo Heavy Fuel Recipe unlocked in MAM Sulfur Research Tree, Node 4 and Node 5 (need both MAM r/SatisfactoryGame A chip A close button. 9 fuel generators which is a little over 10,000 MW. I have a fuel generator currently oc'd to 250%, it says it's target is 375mw which seems right, but the capacity is reported at just over 300mw, my current power draw on this small circuit is about 300mw, is this generator actually able to produce 375mw? View Satisfactory Wiki information about Fuel vs Turbofuel Efficiency (Wiki Link). Also, fuel generators don't have power fluctuations when running right? I keep having ~250MW dips in my grid, so Is it still alternate turbo fuel made with compacted coal? Also, another question. Refined into turbo fuel gets around 247 turbo fuel. 5 / 5. A good 35,750 Notes. it uses more oil, but there is a lot more oil on the map than sulphur, so if that is important to you, this is your recipe. 5 turbo fuel per minute. 600 oil -> 800 residu -> 1600 fuel -> 133. Entire Diluted or DPF Setup 213. The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel). The third will do 26 @ 100% and the last one at 59% (consumes 9. Jan 23, 2023 @ 6:05pm Fuel = Fuel Generators Is Coal Generator + Fuel Generator better than Turbo Fuel Generator with all the production costs 8 Blenders Dilluted Fuel (1 feeds the refineries for recycled plastic, 3 feed the generators and 4 feed the packagers) 7 Constructors Empty Cannister (1 at 66. Switching from Fuel to Turbo Fuel upvotes Turbo Fuel Generators: Is a little more "tricky". This setup will turn 300 crude into 400 turbo fuel in less than a 20x20 block space. 50 x 5 is 250 MW's. Fuel generators use 4. 100. So that doesn't seem worth making to burn in coal generators. Well, a hair over, 202% Yeah that's a easy way to gobble up shards, but instead of building 50 generators you build 25 with the same power output and resource consumption. So it goes like this: 300 Oil -> 400 HOR -> 800 Packaged Fuel -> 800 Fuel -> 640 Turbofuel -> 21300 MW of power in 142 Fuel Generators There is also a byproduct of 200 Polymer Resin, which is not required at any point in this production chain. Hrm. ; To be used as Vehicle or Jetpack fuel, it has to be packaged first. From 600 crude oil to 800 turbo fuel per min which can supply to 177. 75/m of Turbo out the refineries so that should go to about 2. Fuel-Powered Generator. 4. 25 HOR per Turbofuel vs. Initially, you want to use fuel to make power. 0 I'm trying to do the math and think okay I'm getting 18. 5 per 50 MW's. 6 turbo fuel via going crude to heavy oil to turbo. The total power consumption of all necessary buildings for the Turbofuel Before blenders you can get a crude to turbo fuel ratio of 9 crude to 9. but my fuel generators have all 0,8 fuel inside. Turbo. Remember, Mk. The more I add, the less fuel they need to run and so I can add even more generators. It makes enough for 133. Nov 27, 2024 @ 1:14pm Turbo fuel(or the same ingredients) are needed for rocket fuel, and the payout for that is pretty huge. Unfortunately I had to delete and rebuild most (but not all) of the generators because they Packaged Turbo Fuel Factory (12x12) 77/min. 5 m 3 /min of Turbofuel). Sulfur is a very rare resource that has only a small amount of nodes across the map. The lower the better. which is quite rare and also essential for nuclear and batteries. Use 14. Fuel Generator With alternate recipes you can make enough turbo fuel to power over 100 fuel generators for 15GW of power minus running costs of course. 89 Fuel Generators (1 Fuel Generator consumes 7. Rezznor7. . 81 Blenders to process the remaining 444. Feeding the Compacted Coal byproduct of Rocket Fuel back to Refineries making Turbofuel or Turbo Heavy Fuel requires solving a feedback loop. Sep 11, 2024 @ 2:36am How to emptyout Huel Generators I build the new stuff Rocket-Turbo-Fuel. Siwa. 2 can manage 600 m³ Satisfactory. Ionized Fuel is a late-game fluid with various uses in both Fuel-Powered Generators and Vehicles. 5 F + 15 CC -> 18. Then 6 fuel and 4 compact coal just seems like a whole lot of burn time compared to 4 turbo fuel. 4 seconds), meaning a given amount of ANSWER. IT'S A TRAP! You'll start starving generators once you start ramping up to use all that power. The new ones use 7. 6667%) 10 Packagers Packaged Fuel 25 Fuel Generators Main problem with turbo fuel is that it needs sulfur. With the proper alt recipe (the one that turns crude into fuel and resin, bypassing the purple goop), each 100% refinery (40m3 output) can feed 3 100% generators (12m3 consumed), and you'll have 4 m3 extra to siphon off or leave as a buffer. Class name. If you don't have Blenders (and don't want to deal with Packaged Diluted Fuel or also don't have it), Turbo Heavy Fuel is a slightly more Oil-efficient recipe than the default (1. Energy per item can be used to measure how much power is Packaged Turbofuel is the packaged form of Turbofuel that can be carried in inventories and transported via Conveyor Belts instead of Pipelines. ; Using 450 m 3 /min Crude Oil will result in whole - diluted fuel - compacted coal - normal turbo fuel you should get something like this: Turbo fuel graph. In Satisfactory, fuel is used for various things, such as power, vehicles, and drones. | Gaming Tool/Wiki/Database to empower the players. Input: Fuel 480; or ; Turbo Fuel 180; Output: Power 6000 MW; Size: 4x4 foundations; Boring with huge size of Fuel Generators power Split the Turbofuel into 22. 160 fuel generators producing 24K MW, using the new Blender turbo fuel recipe. I ended up making 285 fuel generators for an incoming 1200 crude oil per There are THREE ways to make Turbofuel. i have this build for years and i have been adding more and more to it until now that i finaly think its The old fuel generators were using 4. On my world I run 176 generators on 1 max overclocked pure node, if you transform everything in heavy oil you get 800/mn, you then use the blender turbofuel recipe that use 1/6 of the heavy residue for fuel with diluted fuel, 1/6 So in my most recent project, im working on creating a turbo fuel power plant at around the end of Last time(my first time) i made a fuel power plant i had some issues with it taking forever for the generators at the far end of the facility getting ebough fuel to turn on consistently. 51K subscribers in the satisfactory community. Edit: you need to add Powershards to the Generators manualy. I don't know for what Reason bud there are some issues with the pipes (but fairly easy to fix). Pages that were created prior to March 2023 are Diluted Fuel: 4800/min. Stack size. That is 1,850 MW to refine the fuel. 6 turbo fuel generators should produce 100mw (even). 0 20 fuel for 250 MW means 250/20 = 12,5 MW for one unit of fuel My biggest build ever and unfortunately I lost the save was a plant operating in U5 off about 3000 oil a minute but with alternate recipes I was doing the fuel - diluted packaged fuel - turbo diluted fuel chain and was running some insane Turbofuel, packaged for alternative transport. Cool thanks for the replies. No extras other then water required. This will run 88. The only way I know of resetting that is to delete and rebuild the generator. use the fuel turbo fuel recipe and the regular rocket fuel recipe with that portion of compacted coal. Unlocked by. (Blueprint Designer Plus mod). turbo heavy fuel sucks ass in every way and should be avoided. So you are burning the same amount of fuel per MW and getting more power per generator. 333 fuel generators. No idea what the are called in english. Made my turbo fuel factory on top of a 3 story structure. 33 fuel generators -> 20 GW of power. 33x as efficient as Fuel, at the cost of Sulfur. Working with fluids, especially oil is very tedious. DPF makes 1 unit of HOR into 2 units of fuel, packaged. It's up to you which recipe you want to use obviously, but I haven't Rocket Fuel is a late-game fluid with various uses in both Fuel-Powered Generators and Vehicles. This setup provides 5 555 MW of sustained power. So I've only set up normal fuel generators in the past and I mean way in the past, never touched turbo, but I'm actually giving it a shot now since you know 1. 75 TF Heavy Turbo Satisfactory > General Discussions > Topic Details. Desc_TurboFuel_C. vbtsa bbxiwsk dkz zmk tqsi hxmq gutacfc fzmtt njl yqn