Mhw hammer reddit. 2=2128 Simplified calc but basically Fatalis is better.
Mhw hammer reddit it'll glow, you'll get a little stagger resist, and do more ko damage. Big bang combo can hit up to 1k dmg. The Pinned Post only has one other Hammer, the Sinter Hammer, but that requires a literal god roll on the charm. As for skills From this my Diablos hammer sits at 0% affinity, so no negative crits, if I augment affinity, I can take off the 2 expert decs and put in 2 more attack decs, which will put my attack boost to 7, and then I can also do the second augment to upgrade the raw attack further. I think your best bet might be max Elm Atk and 1 point in Crit Elm to at least get benefit. TL;DR - Hammer is all about being deliberate and calculated with your attacks. Start grappling and learning wall banging now, it's really fun and helps you wreck shop with a hammer. I’ve been using the hammer for Iceborne and just forged the Acidic Glav Hammer. For weapon I recommend kulu then acidic glav Another good one is Master Mounter so you can more easily mount monsters while doing your "full charge while sliding down hill triple axle aerial hammer beyblade of doom" move Also look at the jail hammer and tell that doesn't look like the coolest thing. Together with geologist you get 8 materials any time a monster stops being enraged. Dereliction is not part of the hammer builds in the megathread. but dont let the negative affinity worry you, the dps is still real. Just not Fatalis/Alatreon as I'm a mere lvl 36 MR hammer bonker. I don't have fatalis armor yet so i'm not super flexible in terms of decos. The so called pinned completely misses out context for new players that haven't been grinding decos and have just gone straight from base to Iceborne. Hammer is simpler to build for while greatsword probably wants to invest in focus. Hammer doesn't eat through sharpness so fast so it's not required but it's nice to have. It has no affinity (crit chance), which is THE most important Hammer skill. Diablos Hammer can suffer a tad on the affinity aspect and sharpness however so you'd have to work around with the affinity more. There’s 2 types of CBs, impact and element, element CBs deal elemental damage when using phial attacks, while impact (my personal favorite) deals KO damage, being able to deal impact AND slice damage on a single weapon is amazing. It can absolutely get better raw or elemental damage, but won't be able to match sharpness and can just barely match affinity. Furious Rajang's will probably be better. Rest of skills go for dmg like wex, crit eye, attk boost, etc. Kjarr ice with 5pc Safi tends to be the best for this fight but you could easily get away with swapping that for Frostfang’s hammer and you may or may not want to drop 2 pc safi for 2 pc velk or switch to a silver rath 4 pc true crit element build. The affinity on the weapon can also free up some of your armor skills for something else. Hammer cons: stubby reach, back-loaded damage i. There is a pinned comment on the mhmeta subbreddit with the best metas after fatalis, however, in that same post you can look for “pre safi meta” there is some pretty good hammer builds But as other have said (everything beta) teostra, r brachy, teostra, teostra, r brachy with r brachy hammer is the standard Hammer wise the base iron and bone trees were surprisingly strong. As I said I prefer LS, but hammer could be better for multiplayer. Just make as many for the drip. Say I have a raw hammer that does 1607 raw damage when powered up and a thunder hammer that does 1258 raw damage and 390 elemental. If fighting Dawn of the Death Star event, switch the FFB Hammer to a Fire Hammer and Ice Attack to Fire Attack. In the case of GS and Hammer, R. You learn from experience and the occasional tip, not from someone else telling you how to do everything. Any good Hammers you can recommend? Ele Hammers worth at all? Different weapon types have different elemental efficiency; dual blade and bows have the best, greatswords have the worst. Numbers wise, the Rajang hammer is better because it reaches higher potential. For making sets, Well-dome hammer is better because it has better slottage. Ok so I’ve started on a hammer play through recently and I was wondering: is there any point in switching off of the defender line for my weapon? I’ve already done a play through on insect glaive and the defender line was pretty much the best weapon until I could get the Nergigante glaive. Obviously this will change based on other things like Crit Boost, Attack Boost, stacking more affinity on Fatalis, etc. You take advantage of creating opening via stun, aiming for monster head and legs/forelegs. It's a bit endgame tho MHW will be my very first Monster Hunter game in the franchise and I’m super excited to play it! That said, there are two weapons I am stuck on starting out with that I am hoping to get more insight on. Hammer doesn't have its own elemental modifier contributing to Alatreon's topple: it shares a modifier with LS, HH, Lance, and CB. You can improve it right at the beginning of high rank as well. MHW GS was boring as hell and super bad mobility, but hammer was really solid, and ofc hammer + a slope was always fun. Lately though I keep hearing in game chat how hammer is terrible and just a worse offhunting horn / great sword. Paralyze works wonders on Nerg, especially after a fully charged slide-spinning-jump into his face. You can easily dance around a monster, dealing damage while it aggros you. for hammer, the 2 strongest ones( acid glav & shara) need handi to hit purple sharpness. Like how the bogun has BONK shots and sword and shield had BONK special move that's very potent. I don't play the hammer very much, but do you have access to the Raging Brachy armor or even the Safi Armor? Those armor sets are better than what you have. Lots of people answered about hammer, but i see a lot of people wrong about IG thinking its hard because of the kinsect mechanic. Think of it like a bonking GS, you charge your Hammer(don't forget to Power Charge) as you wait for an opening and unleash a counter when you see one. I could also drop Handicraft and go with Nergigante's hammer. As a diehard hammer bro I’ve just been using the classing golf swing and big bang combos to deal damage, but I’ve heard that these are no longer the optimal way to play hammer. Greatsword can be used as a shield, dulls the blade but can save your life, just sharpen the blade after. Use raw hammer. I prefer the Girros hammer for group play since paralyze is even MORE beneficial when four players are whacking a monster instead of just one. Watch the Arekkz hammer tutorial on YouTube and practice in the training yard until you have a couple of moves down. It's a weapon that you need to get used to and know the timing for charges, openings, etc. Also thinking of getting Bazel hammers for the free blast damage Elements make very rudimentary differences for most monsters as long as your raw is high. However, Hammer is by no means bad in it's own right and has a lot going for it, Slide/Aerial Hammer are both very strong, and Hammer has a much easier time with mobility than GS does. Others mentioned the charge 2 upswing, that was good as well. Those three are your best end game weapons in the base game, based on Raw Damage and Sharpness. Reply reply Also yeah, dump slugger period. Also don't bother with the Pukei-Pukei poison hammer some people mentioned. Depends on your weapon's effect. If not, try playing around with mixed armor sets. However, the barroth breaker can be a good stepping stone to reach it if you need! also, unfortunately due to nerfs applied to maximum might and weakness exploit, it becomes much less useful than before. 600 element may seem like a lot but when you hit at less than a 4th of the rate a DB does, even if the DB has half as much element it'll still see far more elemental damage output. I do play hammer but when I wanna smack elements I usually use SnS or LBG The thing about hammer is that its best moves for elemental damage are the spinning ones, which you need slopes for. You can also use the 2nd charge attack for closing distance and aiming high but it will launch teammates in your path. My tip to you is, learn how Hammer was my first main weapon in MHW. this also changes your tier 3 super slam, into a more powerful version. If you have Icebourne, hammer has the best integrated clutch claw combo. It's a fairly basic weapon, sure, but with the uppercut, since there are 3 charges: side swing, uppercut, the brutal big bang/the uncharged hammer cross swing (call it that cuz it swings in a t). That said, I go back to Hammer from time to time. Nergigante weapons are good too. Dec 2, 2020 · Hammer has a larger moveset and crowd control while greatsword is almost exclusively the true charge slash and shoulderbash. I'm still tweaking it and working towards The Melting Grasp to finish off the I did mixed bone set (for defense)-> Diablos slugger set 3 PC fulgur helm, and narcagua greaves (since you won't be able to get Garuga til guiding lands, but that part is custom). Taroth Hammer Sleep, Defender Hammer or Diablos Shatterer. Since we fight in Safi's arena, though, the only slopes are possibly ice patches, if Alatreon leaves similar patches of ice to Velkhana. With hammer you can knock out the monster for him and trow your friend in the air for some cool combos. Diablos Shatterer II. Hammer doesn't have any unique skills that increase its damage in general however hammer is among the few weapons that can roll after most attacks while having short attack animations making Evade Window a very potent skill. I've so far done well with an elementless build, but I keep getting tempted with all of the other hammer types out there. adding handicraft too depending on your weapon. For general play, Lightbreak easily beats both in sharpness, and slottage. For low/high rank the best hammer is the Diablos hammer. MHW: I Hammer Build . As hammer, you want to stay in front of or between the monsters front legs when possible. Especially good for Guiding Lands, since every wallbang usually drops 2 shinies. Pretty much only used bow up to this point for 200 hours playtime haha. I enjoy playing around with different combinations of Armor and Decorations so I don't want to know the best armor pieces, just the skills. Specifically, its the Post IB Story or Post Raging Brachy for general purpose and there's Anti-Alatreon Ice set for the Special Assignment. But I stick with hammer. Firstly, rude. With hammer you should only look for blunt damage weak points (hammer icon with 'stars'). It's a terrible weapon. Others say to build an elemental version for specific monsters. Fairly new hammer player, just wondering what are some good QoL skills and priority skills on top of the usual wex, crit boost, agi, crit eye etc You'd want to make an elementless set if you're going for pure damage so I'd say make a mixed set using Nergigante gear and the Dober gear for attack boost and stamina, if you can get it use the dragonking eyepatch and use the diablos hammer tree because its the meta right now, other than that I'd say try the deviljho hammer with a similar set up, theres plenty of other builds on Youtube You likely won’t be using a standard meta build against Alatreon as you’ll be needing to bring appropriate elemental damage. You could always use both Slugger isn't that useful for hammer in multiplayer. If you want to try hammer, forge the lowest one and go complete some 1 or 2 star quests. What is the strongest endgame build for MHW without Iceborne as I don't own it? I tried checking the album of the meta builds but none were made for the hammer. Hammer, on the other hand, is more mobile and offensive. It also packs utility thanks to KOs and actually being integrated well Hammer IIRC isn't really a combo weapon. But Hammer doesn't need more than level 1 health regen, it starts to have diminishing returns anyways the more levels to it. 3 levels is absolutely wasted, especially on Fatalis. Keeping the monsters attention is a good option because hammer is one of the fastest dodgers in the game. Some say to focus only on raw damage for weapons that don't hit often, like hammer, great sword, and hunting horn. I was legit in awe of both the damage, and the stuns they were doling out. Hammer, Gunlance and S&S are my mains with probably the most hunts with hammer overall. but the general ratio of damage will more or less remain the same or going more in Fatty Hammer’s favor depending on how much more crit you can stack. Add attack boost 7 and it gets to 217. 2=2128 Simplified calc but basically Fatalis is better. This is taking into account sharpness, affinity, raw, element/status damage. Personally, hammer is my third weapon and I only have the Kulu hammer, Legiana hammer (because drip) and the Pukei hammers. One of the runs I did back when the even for the muscle set was first released I had 2 hammer mains with me. You will find both links for the most recent title as well as for the older ones. Hammer's clutch claw attack is one of the fastest grapple attacks that is guaranteed to tenderize the monster. Problem with Hammer and element tends to be the hit count. Solo its okish, but damage skills or comfort skills are generally better Crit eye7, wex3, crit boost 3, health boost 3, agitator 7, flinch free (multiplayer) and airborne, (hammer is by far the best ledge hopping weapon) should be your standard. Reply reply goodolvj Alright so I used Hammer alot in mhw. The iron tree comes with 2 level one deco slots and built in white sharpness which was pretty nice, however the basic bone hammer has much better raw, a decent slot, and ample white sharpness with just a handicraft 3 charm. 1560*1. Hammer Bro here! I have two favorite hammers, Girros for paralyze and Diablos for raw damage. This isn't to say GS is bad, they just hyper focus on charge slash in MHW so you are doing super-armor tackles to keep your ground, but it means certain monsters can be fairly annoying waiting games. Plus you can drop those combos far more than the GS user can use full charges. What are the best combos to use with the addition of the clutch claw? atk boost is low priority a base build consist of reaching 100% affinity & critboost 3, then stacking extra raw like agitator & atk last. Only HR 103 but almost everything I’ve done is with hammer and I’d like to think I’m pretty solid. And poison itself sucks. There is a lev 1 quest that shows the basics of the clutch claw. Thinking of Furious Rajang hammer for lightning Edit : Can also someone link that particular hammer progression chart which has both the Polaris bash and lightbreak in the same chart I know pure damage is the way to go with Hammer but which skills are the highest priority? A list of most important to least important skills for Hammer would be really helpful right now. But if you don't like the constant HP loss of the Safi armor, go with the Raging Brachy armor. Hammer is a surprisingly maneuverable weapon, so watch for opportunities and go in swinging! A lot of early hammer users feel like they need to spam the lvl3 charge attack, but you'll actually get a lot more mileage from tap R1 -> 4x triangle for a good 5-hit combo. SPOILERS Hey guys! This is the Iceborne build i just started. You can factor this in with your fight style. its a worthless skill on hammer, threshholds for KO scale past what assistance slugger can provide after like the 3rd stun, at most what people do with slugger is they slot 1 level in for a quicker initial KO, thats about it. 3 pieces of teostra (head, arms, waist) is best for master's touch, fill in the other 2 slots as you will. I want to finish my Special Assignment finally. Depends if solo or online and stun threshold to HP ratio, just like others said. It’s more like a support dps build for hammer in multi though. Otherwise it has the standard weakness exploit, crit boost, attack stuff. Which of those hammers is best to use on a monster with a 3 star weakness to thunder? I have all of the elemental hammers already made with decorations and armor to boost them to their max. Sword mode has good mobility and defense, while axe mode has good damage. I didn't add any math into my post, but if I'm not entirely mistaken this build should be among the top in terms of raw output, which is my cup of tea when it comes to hammer; high damage output with little to no punishment. 25=1950 1820*1. Just bonk, rinse and repeat Pretty new to hammer and I'm wondering what best defensive skills are for hammer since I have a few 4 deco slots open. Status and elements are generally better in faster weapons but para hammer (barroth) or sleep hammer are also viable. found an old thread with a good sounding hammer build. Those hammer mains ping ponged those monkeys so hard I felt I was a spectator. It's not relatively fast compared to the weapons that actually hit fast like DB and Bow. Open with wallbang, then either a Big Bang combo, or Level 3 charge into Brutal Big Bang into clutchclaw to the face for a soften, which builds some more stun and let's you do more damage. You know hammer main speciality is the BONK But after playing rise for quite a bit i came to the conclusion that now almost every weapon does BONK damage. But now with a new moveset (rolling smash) and jump charged attack, I wonder if people still think it's bad? Does anyone know if Crit hit only affect the first hit of the rolling attack or the whole moveset? Also wanted to add that a power charge hammer level 3 attack has a slightly longer attack animation (long wind up slam) than a non-power charge level 3 attack (simple big slam). are you powering up your hammer? pressing b/o while holding r2 will "power" up the hammer. Off the top of my head earplugs sounds good and possibly evade window/extender and maybe divine blessing. If you're already at the end of master rank i'd recommend using the fatalis hammer, another option but not quite as powerful are the safi hammers with ailment, for low and high rank i really don't know wich is best but if you want to speedrun it you can always use the defender line, for decos always go with slugger, other decos i don't really know since i'm not a hammer player, still hope this Acidic Glavenus weapons were meta for GS, Hammer and HH prior to Safi and Raging Brachy. This is the subreddit for the Elden Ring gaming community. You can go for the builds on this Hammer Progression. Of course you have to play pretty clean and know your monster well but on a sub about MH meta, i think its important to mention the value that a single point can bring, especially since ive seen some hammer speedrunners take slugger 1. . The hammer does have some severe issues with being stubby. They work best if you can push the sharpness up to Purple, but you have very little hits to work with so unless you have 3 piece Teo, 3 Piece Nargacuga or Razor Sharp Charm then you might wanna go with the Barroth for now or anything with high raw and at least neutral affinity My favorite Hammers are: -Rajang's Hammer because it glows yellow and emits thunder the more you charge it. If you sacrifice one awaken slot for something other than element, you will drop to be on par with frostfangs element, but gain either better raw, equal Grinding mallet from acidic glavenus is good upgrade for mammoth hammer. When you reach the 7-star quests, you can make the Diablos hammer or the Nergigante hammer in 8 stars depending on whether or not you already have an elementless jewel. Monsters like Banbaro are hella weak to ko but also have very little hp so not really worth it. Hammer and Insect Glaive are both very beginner friendly imo. Go have fun and bonk any monster you want. Iceborne your best hammers are the final bosses, again nergigantes and the new siege boss safi. Say you start to charge your hammer but the window of opportunity passes without being able to use a 3rd tier charge attack, power charge can be used to reset your charge level. My most used hammer set uses the charm that gives both affinity slider and airborne, for when I'm in maps where I can abuse the screw attack. All in all, having slugger gets you KO's faster, but doesn't necessarily give you more KO's. I always put in Stonethrower for back to back flinch shots. The moving spinning charge is useful if you get your entry angle right. e your damage is concentrated in a few strong hits that comes late in the combo or need to be prepared for. So use Defender/MR Kulu/Acid Glav until you beat the Iceborne story (even Defender is probably good enough for the entire story), and then you can look at post-story meta builds. Handicraft lvl depends on the hammer as I mostly use vaal hazak cause it's damage is respectable and it's looks are great. Your hammer will glow white and get a 6% damage increase, some flinch-free and extra KO/Exhaust. MR kulu pieces are nice. It really depends on the monster though, just like hitzones, they all have different initial values, increase, and max cap for every single status so it can actually be worth bringing slugger/status attack for an extra effect trigger (i. Hey guys, I just saw a video on the focus skill and was wondering if I should still integrate it in my hammer build? The slots free'd could help me build a critical hammer build and hence drop the Diablos Shatterer II and NEB for another hammer. Secondly, wrong. Her double tail stab is very punishable and hammer can break her ice armour easy. I want to know what the best hammer build would be for a Fatalis run. Hammer doesn't really have no he skills except slugger maybe even though it's not a priority. Recently got back into the game having quit before Iceborne even dropped, now I'm a lil chunk into it now and wondering whats a good hammer (or few) to be using currently. The mammoth hammer is a noob trap. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. The ''problem'' with the Nargacuga weapons is that they all have decent raw damage and insane affinity, and for a weapon that isn't the Bow or Dual Blades it's a very good combo. Slugger 1 really isnt bad though. I have access to fatalis armor (beta) and fatty hammer which I'm assuming is pretty meta for endgame hammer. When you charge your hammer, press circle to Power Charge. Base game Diablos hammer or early on barroth has a good easy one. Some even better then hammer. I usually expect at most 2 - 3 paralyzes per hunt. I ran evade extender 3 and divine blessing 3/5. Which hammer attacks are they referring to? 2) Does a high/low damage hammer make a difference? Jan 8, 2021 · After using Phys/Blast Hammers for a while im thinking about going into Elemental hammers but i found conflicting opinions on them. Endgame definitely worth it. Spent some 400 hours playing Hammer, and have since shifted to being a Gunlance main. I did it with hammer (not solo though). I’ve been playing for awhile and started with bow, but quickly fell in love with hammer. Narga hammer has a base of 188 attack with the ramp skill for higher attack. If you don't, hammer is still a decent weapon as it hits hard and can inflict stuns. Here's a general collection of resources for all your minmaxing needs in Monster Hunter. Might also need Dereliction using the Red Scroll to increase elemental scaling. This said, the diablos hammer is particularly good in "raw" damage or the flat / bloated values you see on the hammer itself. As for MoH, it's not nearly as penalizing as you may think it is with how high the endgame armor stats are, and lv3 doesn't change much compared to lv1 on that matter, especially since you will be staying in blue scroll (the monsters deal way more raw than elemental damage in general). If ur going through story i suggest slotting ice res 3, health boost 3 and using kulu yaku hammer. 4th). The main reason a lot of people don’t jive with hammer is the lack of any defensive option and only a slightly faster startup over the greatsword. In that fight you're dealing with 2 Rajangs. But if the hammer is primarily focusing the head, you're just as effective with/without Slugger. The shara hammer is good, acidic glavenus is good, safi'jiva or raging brachydios are best. Having the KO come up 20% faster means that you start chaining your trips and other KOs faster. If possible you want a hammer with no element or status so you can slot in an elementless gem because it will boost the damage by like 12% (huge). The Defender Hammer should be better than the HR Kulu Hammer (Defender weapons are broken), but MR Kulu should be better than Defender. I've seen mixed opinions on this one. In a group, having KO's faster can definitely feel nice, especially if you (as the hammer) might sometimes be focusing on other parts like the arms/legs. Jun 27, 2022 · 1) The wiki states certain attacks trigger exhaust dmg via hammer. I'm currently using the Diablos Shatterer and the Odogaron set. Either works. But of course lightbreak hammer and fatalis hammer are the best hammer in iceborne. It is a lot of fun. Blast makes it also be superior in damage over the course of the quest. Hammer has a really nice Charge buff it can apply before you do ur charge attacks, and it stays buffed so long as you don't sheathe the hammer or get knocked down by the monster, so that's a bonus for the hammer. The kulve taroth hammer (sleep) is also a really really good pre iceborne hammer I think early icebornes best hammer is maybe brachidios hammer. And brachydios has a good hammer to use while you getting the endgame ones. Also max upgrade all your armour. Safi hammer has a couple of downsides that frostfang doesn't. No, they don't. Edit : Even if not the best, any hammer that looks cool and fits the aesthetic of that element. -The divine Slap (as I call it) is the Hammer you get from the final boss of Iceborne's story and it is a fucking burning hand Start at the bone tree and make Barroth's hammer as soon as possible (3 stars quests). For some reason, I've found Alatreon to be much more manageable with the Hammer, despite both CB and IG being better elemental weapons in theory. For hammer I used final pukei hammer, but final ore hammer would be really good too. It has no affinity (crit chance) and very low sharpness. I’m just getting back into MHW and am loving the new Iceborne content. I personally run the Vaal Hazak hammer and armor, with the Charm that gives Slugger. The down side is that you can't sever tails and the attack animation is slow. Of course you wouldnt get the same clear times with a dedicated raw build Hammer is on the top of fast clear times. Not at my pc rn, but from the top of my head, Agitator 7, crit eye 7 (6 with ala hammer), WEX 3, crit boost 1 or 2, divine blessing 2, vitality 3, evade window 3 (5 with ala hammer), handicraft 2 on the fatty weapon build, airborne, partbreaker 1 or 2, teo and brachy set bonuses, and heavy artillery 2 in mantles, heat guard from teostra I main CB, with Hammer as a 2nd weapon and IG as a 3rd. e. So while it certainly won’t get crazy clear times, you definitely are killing things in a similar amount of time sans maybe a minute or two or so if you go the slugger 5 route and use the nergi hammer. I basically kept everything tenderized for my teammate and worked all the artillery for him. I can easily and comfortably beat him with the Hammer, while I still strugle with CB and IG. The diablos hammer is blunt, compared to most other weapons. This way I have armor that boosts my Dragon damage AND still keep Slugger, while having better armor than the Diablos. Luckily each weapon has its own elemental modifier contributing to Alatreon's topple. but otherwise good luck. There's also the issue of having low element multipliers in the first place and element values too low to make up the difference. It's not just an ugly feather-duster. Check out the sticky thread in r/monsterhuntermeta. Here's the thing for Hammer. I prefer LS, but to play it online you will need to learn how to position yourself to not accidentally trip your friend. Brach actually have more raw and are objectively better if you want to run it as Sharp V/V, Attack VI/V/V because for some reason Capcom decided that GS and Hammer would get less raw from attack awakens than the other weapons. Hammer doesn't have massibe single hits, but a full basic combo can put out equal damage to a GS single hit. Hammer was worse than GS in base world, and still is in Iceborne, so not much changed. Take your time, and watch your movements. MHW Hammer Builds Optimization As a hammer main, I’m trying to have an optimal hammer for any non-flying-out-of-reach-all-the-time monster (like Rathalos or KD), and as such feel I need 3- my main hammer build (Girros paralysis), my fire hammer exclusively for Kirin, and a bucket-of-damage Diablos hammer. Monsters writhe too much and easily move you or move out of the way of your Big Bang combo. I must disclaimer and say that this is before Kiranico updates the Sharpness +1 information on the hammers, which may change the results. But I almost never hear anything from the hammer mains. Then watch his iceborne update for clutch claw tips. 8. It’s value steeply drops off in solo imo. Hammer pros: easy to understand, great damage potential, actually pretty damn fast, excellent air attack, work flawlessly with the clutch claw combo. During downs, you use your Big Bang. Get FOCUS to charge your hammer faster. You can combo from the level 2 charged attack or the level 3 charged attack into clutch claw attacks. Biggest thing about fighting Velkhana is to learn her moveset. Same for Fatalis. Yep, after a certain point it won't really trigger. Also, you can start crafting it immediately when you clear diablos the first time in low rank (which makes it unusually strong at that part of the game). I’m currently using a crit eye affinity build with earplugs for QoL but was wondering if it was worth swapping out crit eye for handicraft/protective polish? People with bows and dual blades (fast hitting weapons whose raw damage is little and pretty much equal to element damage) run critical element on their sets, and exploit those weakness to maximize their damage changing weapon/set for every monster. Best Hammer IMO, should be either Obliteration Footfall or Diablos Shatterer. After learning how extracts work, every IG combo is very simple and requires low commitment with very good damage. CB is a great, versatile weapon. You can Power Charge at any time while charging an attack as well as during the sliding animation. There are benefits to the hammer, it's not all doom and gloom. I read a thread about it (mh3 and mh4) and it sounded that hammer did not have a good synergy with crit draw in previous game. doing lvl 1 health regen and level 1 affinity is usually the go to. Each weapon is better or worse against different matchups. rkvjj wzpi vggtp qirfhy bajbnnh llbhj moc xmvpe ichlm asuiqb