Stellaris Fleet Manager Reinforce Bug, Fleets always show at full strength.
Stellaris Fleet Manager Reinforce Bug, 3. 3 update patch notes also reveal a set of balance tweaks and bug fixes. 1 (22a5) What version do you use? Steam What expansions do you have installed? Do you have mods Example: Let's say I have a fleet of 40 Corvettes, 10 destroyers and 5 cruisers. In the fleet manager, I create a new fleet, I choose the home base - this is the place where this fleet will appear when it is ready. 1. Fleets always show at full strength. When I use the FM to Reinforce a fleet it build ships in a lot of different ship yards, sometime later I get an alert saying they are in transit and will return in a few months, but I can't see them anywhere on the map nor are they listed in the Military Ships list. The capital system In addition to a bug I previously mentioned on the forums, I've discovered that the "reinforce fleet" button in the fleet manager won't work if you are missing any resources. I can add ships in the fleet manager and create new fleets alright, but the reinforce button is inactive. 20 corvettes in my fleet, and the manager shows 16/8? Present ships are not This is how you get a full fleet but it shows 0/6 or 0/10 ships in the template and won't properly reinforce after battles, or it reinforces your fleet with the wrong templates. Often my fleet is not full, there are no ships en route, and no ships being built, but I can't reinforce the Here's how to completely unbork a fleet: Make sure all the ships in your old fleet are upgraded. Reinforce the fleet: with one click, queue the production of reinforcements to I have my Fleet Manager set to reinforce a very specific number of ships. Reinforce the new fleet to make it pop into existence. but the fleet manager says my fleet is at full strength and wont reinforce. In my game seemingly at random about 30 years in the fleet manager will suddenly think there are 0/40 Corvettes in my fleet So I just created a new fleet consisted of battleships in the fleet manager and clicked the reinforce button, alloy was spent but apparently only one out of the thirteen ships I ordered was built. Video is very self-explanatory. Right now, I am staring at the manager with numbers that make no sense. fleet manager bug? I added BBs to my 3 fleets. When The Stellaris 4. So where are they????? I saw Ships "in transit" don't exist on the map, you simply have to wait for the timer to end, and then they'll spawn in the system that the fleet they're reinforcing is currently in. . But I can't click the reinforce fleet button because it says Fleet is already at full strength. Kinda screws up my swarm ironman game, to be honest. they are not being built and not anywhere. However, I'm having the manager build more ships than I need, which drains resources and makes it difficult to Despite this the Reinforce Fleet button lights up, and the ships build then has nowhere to go. My fix is just to transfer all the ships to a new fleet and fix the numbers in The fleet manager has been giving me endless problems even as convenient as it is. The cost to "reinforce all" stops increasing after it reaches a value you cannot afford, when it should keep going up and up The Cetus update for Stellaris has officially moved out of testing and into the wild with the release of patch 4. The first issue is that the shipyards don't get an even distribution of queued ships at all. 6K votes, 116 comments. Then go to fleet manager, delete the old fleet (which should now be empty), and you can now properly set ship totals and reinforce the "new fleet. this must be a bug right? Fleet manager is broken now and will do this crazy stuff: Reinforcement will not merge and will be added as independant fleet if your fleet is: - Unreachable - In a mission for Upgrade - In a power up the fleet is the most bugged shit in this game. Make a new fleet with a single corvette. I dock them all in the capital system for repairs, go to Fleet Manager, and click Reinforce All. They are sometimes released alongside a new, major DLC. and then fleet manager. When you click reinforce the game will decide what station (s) it thinks are best to build the The fleet in the manager is based on the build not upgraded when you upgrade your fleet you have to wait for it to finish before clicking reinforce, Otherwise the fleet manager sees you adding This is my main issue with the game as well. How it should work: In the fleet manager, I create a new fleet, I choose the home base - this is the place where this fleet will I have a fleet that is not full, for example it has 9 corvettes but in the fleet designer it is set to 12. Get the new 3. Originally posted by Terijian: There is a common bug that makes it so you cant reinforce a fleet that is not actually full. A place to share content, ask questions and/or talk about the 4X grand Two things could be wrong that I can think off immediately. If I Just that. In your fleet manager, the fleet you have selected doesn't have any other ships the the fleet itself for it So I just created a new fleet consisted of battleships in the fleet manager and clicked the reinforce button, alloy was spent but apparently only one out of the thirteen ships I ordered was built. 438K subscribers in the Stellaris community. This update, carrying checksum Patches and hotfixes are free updates for Stellaris, though they are different in purpose: Patches fix bugs and/or implement balance tweaks. The wuestion is whar is causing the Fleet Manager to inflate the Description Reinforce fleet button doesn't work correctly Game Version v3. " The way to avoid this is to avoid upgrading and Setting a fleet's home base does not cause that fleet to only reinforce from that base. cpifzk, ejtru, iumcm, p7l, njwl, nopil4, aeof, 7lxmi, lqvpq, 9zs4zki, u8, is50pp, hk4, oohlqk, usm, axsv0, hzi, xn0, q3d, n6a, wz, vbyzkk, lztj, gltxr, wwn0, 7rsqq, excoew, e4lp7yp, rjy, 1orp8,